Saturday, March 3, 2012
rharr - wip mode
Painted a bit further into this ugly bastard tonight. I've been experimenting with different techniques for bringing an illustration forward, and I think this marks the culmination of those endeavors. Next one will be the real test ;]
Thursday, March 1, 2012
Bone Mask Mauler - WIP
About an hour and a half into this one. More often than not, I find myself tip-toeing into illustrations, so I wanted to kick the door down for once. I'll certainly render into a few areas and polish in general, but cranking up the headphones and punching it in the face repeatedly at breakneck pace was pretty fun ;]
Monday, February 20, 2012
MtG: WiP
Just getting this one off the ground.

This illustration is for a mock card representing a standard thief/spy archetype. I tried to convey Merfolk painting themselves up to infiltrate Elves, but I don't think it will read in this particular iteration. I'll probably give it another go with more emphasis on the ideation and thumbnail stages.

This illustration is for a mock card representing a standard thief/spy archetype. I tried to convey Merfolk painting themselves up to infiltrate Elves, but I don't think it will read in this particular iteration. I'll probably give it another go with more emphasis on the ideation and thumbnail stages.
Wednesday, February 15, 2012
Art Evolution, Mock MTG
The entire Art Evolution entry post is up now over at The Art Order- featuring a whopping 126 entries! Pretty proud to say that mine is one of two Cyberpunk entries ;]
http://theartorder.com/2012/02/15/art-evolution-line-up/
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Here's a quick painting for a mock MTG card created by my friend Isaiah.

http://theartorder.com/2012/02/15/art-evolution-line-up/
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Here's a quick painting for a mock MTG card created by my friend Isaiah.

Compost Farm
Land / Rare
Tap: add 1 (colorless)
Tap, G: Exile a creature card from a graveyard. If that creature is black, draw a card.
Tap, B: Exile a creature card from a graveyard. If that creature is green, target player loses two life and you gain two life.
Monday, February 13, 2012
Lyssa
My entry for the "Art Evolution" challenge over at The Art Order blog.

The design doc stated, simply:
The one caveat being that the image must be themed after any major RPG. I did a few thumbs in the D&D vein (couple examples below), but settled into a more suiting Cyberpunk/Shadowrun mode. I was a Blade Runner kid, after all. Character concept was put together over a lunch break and the final illustration was done over the course of two days. Good times!

The design doc stated, simply:
A young female human wizard with black hair who always wears white trimmed in gold.
The one caveat being that the image must be themed after any major RPG. I did a few thumbs in the D&D vein (couple examples below), but settled into a more suiting Cyberpunk/Shadowrun mode. I was a Blade Runner kid, after all. Character concept was put together over a lunch break and the final illustration was done over the course of two days. Good times!
Tuesday, January 31, 2012
Character updates
Currently in Mumbai for my wife's brother's wedding. Definitely an intoxicating, chaotic melting pot of a city. It's a concept artists wet dream, really- every corner is either Blade Runner, District 9, Fallout or Children of Men. Inspired a completely new project for me, which is nothing like any of those just listed, surprisingly :P
Put these up on my portfolio, might as well toss them up here too.

Put these up on my portfolio, might as well toss them up here too.

Tuesday, January 17, 2012
City Environment
Friday, January 6, 2012
Coming soon(ish)
Thursday, December 29, 2011
Portfolio update
New portfolio! Check it out at concept1027.com. I started it from scratch just before the Massive Black workshop, and I'm pretty psyched to finally have new work out there.
A couple speedies from the last few days. Hope you dig!

A couple speedies from the last few days. Hope you dig!

Wednesday, November 9, 2011
Multipass!
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