Thursday, March 25, 2010
*guitar solo
A couple sci-fi environment things. Better than what I used to do but, in the eyes of those whom I have in my scope, still shit all the same. MUST FIGURE THIS OUT !
Monday, March 15, 2010
Yaaawwwn
Sunday, March 14, 2010
Web site Update
Sorry for the lack of updates. Had to catch up on classes and get ready for the beast that is GDC. Got a lot of great feedback and I definitely have a better idea of where to concentrate my efforts in the following year.
Also, new site is up and running! I trimmed all the fat (75% of the work), added a few new things and retooled the layout to ensure the work sits center stage. Check it out here.
Feedback much appreciated !
Also, new site is up and running! I trimmed all the fat (75% of the work), added a few new things and retooled the layout to ensure the work sits center stage. Check it out here.
Feedback much appreciated !
Friday, February 19, 2010
Stuffs
Been crazy busy lately. Most things aren't ready to post, but here are some studies and works in progress.

Thumbnails for the "hippies" from easy rider redesign.

Doofy speedpaint for hippie ideation.

Digital head painting from our Tuesday night class. He really was that saggy.

Thumbnail for a new project.

Current progress on the never-ending illustration.
On a side note, I'm about to start my first cast painting at school, having just finished up block-ins. Block-ins set me on the path to overcoming a few major artistic shortcomings, and cast painting is poised to (hopefully) tackle another huge set of problems. Here's to failing ;]
Thumbnails for the "hippies" from easy rider redesign.

Doofy speedpaint for hippie ideation.

Digital head painting from our Tuesday night class. He really was that saggy.
Thumbnail for a new project.

Current progress on the never-ending illustration.
On a side note, I'm about to start my first cast painting at school, having just finished up block-ins. Block-ins set me on the path to overcoming a few major artistic shortcomings, and cast painting is poised to (hopefully) tackle another huge set of problems. Here's to failing ;]
Sunday, January 31, 2010
Saturday, January 30, 2010
Saturday, January 23, 2010
New character illustration.
Friday, January 15, 2010
Illustration in progress.
Here is the current progress on my illustration for Mike Bierek's composition class. My initial thumbnails were based on Neal Stephenson's seminal cyberpunk novel "Snow Crash," but when that quickly snowballed into a proper cluster fuck, I decided to dumb it down a bit. This one is based on Little Miss Muffet.
Thursday, January 14, 2010
Character Ideation
I tried a quick round of generic characters to test out a working method I've seen a couple other students/folks working with. I don't find it terribly efficient for someone with a lackluster design sense, such as myself, but it was definitely fun.
--
I chose a very loose theme of found-object samurai and just dove in. No reference search, no forethought.

Slapped these guys down in 45 minutes or so using a nearly uncontrollable chalk to rough in silhouettes, then a standard round to imply design and some value.

Chose four to take forward and further refined their values and general design. I'm intentionally staying in a very mid range, erring on the side of higher values.

Chose two more (rather, the other two turned out even more retarded than intended) and used my low mids and darks to push and pull the designs, as well as turning the forms a bit in some areas. Used my high values to further establish the light source.
I'll post final roughs as soon as I get a chance to finish them up. Hope you enjoyed my nonsense ;p
--
I chose a very loose theme of found-object samurai and just dove in. No reference search, no forethought.

Slapped these guys down in 45 minutes or so using a nearly uncontrollable chalk to rough in silhouettes, then a standard round to imply design and some value.

Chose four to take forward and further refined their values and general design. I'm intentionally staying in a very mid range, erring on the side of higher values.

Chose two more (rather, the other two turned out even more retarded than intended) and used my low mids and darks to push and pull the designs, as well as turning the forms a bit in some areas. Used my high values to further establish the light source.
I'll post final roughs as soon as I get a chance to finish them up. Hope you enjoyed my nonsense ;p
Monday, January 11, 2010
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