Friday, July 18, 2014

UTMC

Decided to hit up the Epic Unreal challenge over at Polycount. Not really satisfied yet, so I'm going to romp through a few more levels before I head into SketchUp to start building things out for a final round.

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Wednesday, April 2, 2014

GUITARWOLF

Finally got around to sorting my values proper and cleaning this guy up. I say "guy" because this is actually the standard player and his BEATMODE form, GUITARWOLF. ALL CAPS !

I haven't really explained too much about this project. It's called Beatmode and the quickest way to describe it a mashup of three things:

1) Bill & Ted's Excellent Adventure
2) Altered Beast
3) Daft Punk

Makes sense, right? RIGHT.


Saturday, March 22, 2014


Little sumthin sumthin I finished up recently.

Sunday, January 26, 2014

Quickies


Back from a crazy trip around Spain and ready to dig in on some new project stuff!

I've been doing a few of these lately. Process is really straight-forward. I just do a quick line drawing to get perspective down, then grab a couple photos and distort them so the shapes are arranged in a manner that I can use the textures as "paint strokes." Use the clone tool and an assortment of crunchy, expressionistic brushes to lay in loads of texture and imply shapes. Finish it off with lots of selection tool + gradient or a big fuzzy round brush to imply light sources and such.


5 hours, CS6, Lenovo x230t


2 hours, CS6, Lenovo x230t

Sunday, November 3, 2013

Spit ballin'

The Daily Spitpaint is a group on Facebook dedicated to creating 30 minute speed paintings which adhere to a preset theme. I've jumped on board and used the themes to experiment with style and push my boundaries.

It's always fun, and often with a side of brutal failure :P


"The witching hour"

"Dangerous beach"

"Undead giant"

"Viking marksman"

"Plasma cannon"

Sunday, August 18, 2013

Site update!

Hey hey, new work and new portfolio. Check it out over here: http://www.concept1027.com


Saturday, July 6, 2013

New Project!

Working on some new stuff ;]



Tuesday, May 28, 2013

Quick one for a friend. Only had a few hours on it, but I'm pretty happy with the results. Trying to break out of my established block-ins and loosen up the posing and brush marks a bit.


Tuesday, April 16, 2013

Parafected Returns

Stuffs a brewin'



 (w.i.p. mode)


Tuesday, April 9, 2013

STUFF.. and.. THINGS

Snapshots from various projects I've been working on in my 15 minute durations of spare time. All Photoshop CS6, save for the Yeti thing, which is ZBrush and CS6.









Thursday, January 31, 2013

Goblin Huggle

After years of legitimate reasons, months of excuses and weeks of wrist-flailing, I've finally started learning ZBrush. I know enough little tricks to make it seem like I have half an idea of what I'm doing, so I threw together this little concept:



And started modeling him up, piece by piece, on my lunch breaks at the studio :P



This is actually part of a much larger project, which will be slowly revealed over the next few months. New project! :D

Saturday, January 19, 2013

Daaaaamn

Been a while!

Here's a quick lunch time sketch. Just trying out some new brushes. More stuff on the way, scout's honor.




Sunday, August 26, 2012

Long time no post

I've got a few different things in the works, but most of it isn't post-ready. Here's a little something in the meantime, though.





Saturday, May 26, 2012

Finally back in the Bay area!

I'll probably start updating with more studies and personal work, rather than constant portfolio updates. Here's a little somethin' to get started.


Monday, May 7, 2012

Beware

He gets super pissed if you get anywhere near his tree.

Er, insomnia strikes. Only explanation I have for you.



Sunday, May 6, 2012

I did a few illustrations for a kickstarter recently. It's for a project by Scott Taylor, the editor of Black Gate Magazine. Brom and R.K. Post have signed off as contributors, so I'm definitely hoping he pulls it off. The illustrations were done at what can only be described as speed painting pace, but they came out fairly ok. Here they are, somewhat lo-res:




You can check out the kickstarter (and donate!) right over here.


Saturday, March 31, 2012

Neuromancer, WIP

Started work on my entry for the CGHub Illustrated challenge. Neuromancer has long been my favorite sci-fi novel, yet I've never really illustrated any scenes from it. So I decided to take a little walk through Chiba City ;]

Edit: I handed this image off to Cliffhanger Productions to use as promo and intended style for their Shadowrun reboot. Check it out!

Saturday, March 3, 2012

rharr - wip mode

Painted a bit further into this ugly bastard tonight. I've been experimenting with different techniques for bringing an illustration forward, and I think this marks the culmination of those endeavors. Next one will be the real test ;]

Thursday, March 1, 2012

Bone Mask Mauler - WIP

About an hour and a half into this one. More often than not, I find myself tip-toeing into illustrations, so I wanted to kick the door down for once. I'll certainly render into a few areas and polish in general, but cranking up the headphones and punching it in the face repeatedly at breakneck pace was pretty fun ;]

Monday, February 20, 2012

MtG: WiP

Just getting this one off the ground.



This illustration is for a mock card representing a standard thief/spy archetype. I tried to convey Merfolk painting themselves up to infiltrate Elves, but I don't think it will read in this particular iteration. I'll probably give it another go with more emphasis on the ideation and thumbnail stages.